UC Merced's 5th Annual Mobile App Challenge
Develop innovative mobile applications for today’s most pressing societal needs.
Win cash prizes, network, and build your skillset, all while changing the world for the better.
The Center for Information Technology Research in the Interest of Society (CITRIS) creates information technology solutions for many of our most pressing social, environmental, and health care problems. To promote innovation, community service, and career development among University of California students, CITRIS hosts a semester-long competition for the best mobile apps that address identified societal needs.
This challenge encourages teams of students from UC Berkeley, UC Davis & UC Merced to develop innovative mobile applications for today’s most pressing societal needs. Through a rigorous 3-month process, students design, prototype and pitch their ideas. The challenge culminates in a selection process with prizes, along with a poster day to showcase the students' projects.
Mobile App Challenge finals coincide with UC Merced's Innovate 2 Grow finals on Friday, May 13th!
Register here: https://securelb.imodules.com/s/1650/index.aspx?sid=1650&gid=1&pgid=1303
Mobile App Challenge Kickoff Session
We will be hosting an info session to show potential participants what's in store for this year's Mobile App Challenge.January 21, 6:00pm in SSB 160
Get together with other students interested in the Mobile App Challenge to discuss ideas and talk about what others will be working on.January 28, 6:00pm in SSB 160
Question and Answer Session
We will be answering any questions students have and discussing what participants should expect from this year's Mobile App Challenge.February 4, 6:00pm in SSB 160
Team applications are due on the 8th of February. Once you have a team in mind, click here to apply. Only one team member needs to apply.February 8
Workshop 1: Introduction to App Development
We will be having six informative workshops this year, the first of which will be an introduction to Mobile App Development.February 18, 6:00-9:00pm in SSB 160
Workshop 2: Point to Market
The details of our second workshop have not yet been finalized.March 2nd, 6:00pm in SSB 120
Speaker: James Kuffner from Toyota Research Insitute
James Kuffner, a research scientist in robotics and cloud computing at the newly formed Toyota Research Institute, will be presenting a talk.RSVP March 4, 12:00-1:00pm in SSB 120
Workshop 3: UI/UX
This workshop will go over how to create good, engaging user experience in an app.March 16th, 5:00pm in SSB 120
Workshop 4: Intellectual Property
Peter Schuerman will be hosting our intellectual property workshop, which will go over what participants need to know regarding copyright law and IP infringement. Dr. Schuerman will also discuss potential business models that pertain to app developers.RSVP March 30th, 6:00-7:00pm in SSB 120
Workshop 5: Pitch Presentation
Professor John Haner will be giving a talk on pitch presentation- how to present oneself, how to speak publicly, and what goes into a concise yet effective pitch.April 13th, 6:00-7:00pm in SSB 120
Poster Draft Due
Teams will be showing their poster at the semi-finals, and it is important that posters are clear and informative. Posters are 36"x48", portrait orientation. Teams need to submit a draft of their poster by Friday, April 15th.April 15
We will be holding mock presentations to provide feedback and suggestions from mentors and peers.April 21, 6-7:00pm in SSB 160
Final Poster Due
Teams' posters are due Friday, April 22nd so they can be printed before Semi-Finals. Posters are 36"x48", portrait orientation.April 22
All teams will present their project before an audience of judges and peers, followed by a one-on-one poster session in which teams will be able to discuss their project with the judges.RSVP April 30, 9:30am-3:30pm in SSB 160
Workshop 6: Pitch Improvement
Teams will be meeting with Stefano Foresti to discuss how they can improve their pitch before finals.May 4th, 1:30-3:30pm
Most Environmentally Aware
Your environment consists of the world around you. You explore it, breathe it, and see it but how can you affect it? Think of ways to encourage reduced pollution, increased greenery, and expanded environmental awareness.2016 Finalist: DRYVE
Your environment consists of the world around you. You explore it, breathe it, and see it but how can you affect it? Think of ways to encourage reduced pollution, increased greenery, and expanded environmental awareness.2016 Finalist: UpNote
We are learning every day, whether it is through school, work, daily activities, or an app on a mobile phone. Create something that inspires others to learn something new and encourages continued mental development.2016 Finalist: Craze
Most Safety Oriented
“It is health that is real wealth and not pieces of gold and silver” – Mahatama Ghandi. Encourage someone to live a healthier lifestyle with an app that could encourage healthy eating, promote daily exercise, or help track weight.2016 Finalist: Vitals
Most Market Ready
Many mobile apps have gone viral and have made profit due to their popularity and potential to scale. Develop an app that is market ready.2016 Finalist: ConnCat